Sell Ores Beginner Guide
The first loop
Roll → place → drone → crate → sell. That is the official incremental mining/base loop. AFK is allowed and the base earns offline.
1. Launch and look around
Open the official Roblox experience. You start on Floor 1 with common rolls such as Stone Ore. Settings contains the code box — redeem before you wander off.
2. Redeem the safe codes first
Official RELEASE (500 Cash) and EXPANSION (1 Small Growth Gem) appear in the official description. Community-consensus codes can wait until those two succeed. Disputed FINALE / SECRETCODE / ANOTHERONE do not belong in a first-session plan. Full table: codes.
3. Roll, place, let a drone work
Roll an ore onto a pedestal, keep a drone on it, sell the crate. Cash comes from crates, not from player trading.
4. First upgrades (strategy)
Source-reported strategy Buy Ore Regen Speed first so you are not staring at empty pedestals, then Drill Speed so drones crate faster. Skip Drill Yield at the start. Details: upgrade order.
5. Slots and Floor 2
Tunnel/compartment slots add parallel jobs. Floor 1 → 2 is $10,000 (screenshot-backed). That floor is also the reported home of the Money Boost Pedestal. Do not sprint for Floor 3 until $150,000 is actually in the pocket.
6. Claim the Rewards menu
The 12-step sequence is source-reported: $500 through Dragon Ore. Keep it separate from Diary/Group claims. See rewards.
7. When to touch shops
Gear Shop coatings start at Rust Coating $10M — not a minute-one purchase. Small Growth Gem can arrive from EXPANSION. Pets come from Lucky Blocks; do not spend Robux on Secret until you have read the 640–799 conflict on Lucky Blocks.
A realistic first-cash plan
RELEASE’s 500 Cash is enough to notice the cash UI, not enough to skip Floor 2. Floor 1 → 2 is $10,000. The Rewards menu’s first steps ($500, $5,000, Iron Ore, $25,000) are how a new base actually reaches that door without Robux. Claim them during active play. Diary and Group Rewards are separate systems and are not mixed into that 12-step list.
EXPANSION’s Small Growth Gem is the same item the Gear Shop later sells for $500,000 (2x regen for 5 minutes). Using the code gem on a loaded pedestal is strictly better than buying one early. Large / Super / Devil’s Growth Gems are late cash sinks ($50M / $15B / $25T) and do not belong in a beginner cart.
Ores you will actually see first
Named early/mid ores: Stone Ore (starting/common roll), then Copper, Seastone, Coal as luck improves, Obsidian mid-ladder, plus Rewards-menu ores Iron, Amber, Emerald, Jade and Dragon. No confirmed sell value is available yet for those names, so the ore table leaves them blank. PalBall ($800M listed) and Nichirin ($6B listed) are high-tier examples, not minute-one rolls.
Pets can wait
Lucky Blocks start at 25M cash / 99 Robux for Common. That is not worth buying early — spend on Ore Regen Speed, Drill Speed and Floor 2 first. If you do open a Common block, the 50/25/15/8/2 slots are Cat, Lizard, Parrot, Snail, Owl. The pets database lists the 50 named pets that can currently be identified.
Common Beginner Mistakes
- Do not treat Floor 3 as $25,000. Screenshot-backed cost is $150,000 — wait until that cash is actually in the pocket.
- Do not assume the Fuser is on a 12-hour cooldown. Community sources commonly report 12 hours, but public information is inconsistent. Check the live in-game timer.
- Do not buy Secret Lucky Block Robux at “799” or “640” as if one number were settled. Sources conflict; the range is 640–799.
- Do not spend early cash on Lucky Blocks, Galaxy Coating, or late Growth Gems. Regen Speed, Drill Speed and Floor 2 come first.
- Do not run scripts or executors, and do not look for trading, The Forge routes, or Floor 8.
After the first floor
Once Floor 2 is open, the Money Boost Pedestal is reported on that floor: a percentage boost scaled to the ore you park on it (Nichirin example = 61%). That is a source-reported example, not a formula. Furnace +50% is reported as converting ore crates to metal crates before selling and as opening by Floor 3 in AllThingsHow context. Both belong to the money guide, not the first ten minutes.
Next: progression and AFK.